OtherSide Entertainment reduced its workforce by 18 employees on its Thick as Thieves project, acknowledging that maintaining the studio's current structure is no longer commercially sustainable. This move follows the game’s release and positive initial reception but reflects deeper difficulties within the company.
The Boston-based studio now retains fewer than ten staff members, who are dedicated solely to maintaining performance for Thick as Thieves. A company spokesperson confirmed that there are no active plans to develop new titles at this time.
These layoffs come shortly after OtherSide cancelled its in-development game codenamed Argos, resulting in the dismissal of 17 employees last month. The studio described the industry environment as "brutally challenging," forcing them to put Argos on hold indefinitely.
OtherSide Entertainment was founded in 2014 by Paul Neurath. Its trajectory includes the 2020 sale of System Shock IP rights to Tencent, which was followed by an earlier round of layoffs. More recently, the studio was acquired by Aonic Group in 2023, with Thick as Thieves published under Aonic’s Megabit label.
The company expressed gratitude for the impacted team members, stating it explored all alternatives to avoid job cuts but could not find a feasible path forward commercially. The developments highlight ongoing pressures facing mid-sized game developers navigating a difficult market landscape.

