Red Rover Interactive, a game development studio based in Norway, confirmed it will reduce its workforce at both its Oslo headquarters and Newcastle upon Tyne office. The announcement came shortly after Enginefall, one of the studio’s upcoming titles, gained notable attention and positive feedback during this year’s Steam Next Fest event.
Enginefall attracted a large number of playtesters, experienced significant growth in wishlists, and received extensive coverage from gaming media, marking a successful public showcase. Despite this momentum, Red Rover framed the layoffs not as a reaction to financial trouble but as a proactive measure aimed at reducing the company’s burn rate and securing its long-term stability. The studio emphasized that development on Enginefall will continue uninterrupted.
Details on the exact number of employees affected remain undisclosed. Information about departures has primarily come from employees themselves sharing the news on LinkedIn and similar platforms. These accounts generally convey gratitude toward the team and the project, with minimal negative sentiment beyond the understandable disappointment of job loss and concern over finding new employment quickly.
Importantly, no allegations of mismanagement or internal conflicts have emerged from those leaving the company—something notable in contrast to layoffs at other studios within the gaming industry. The tone of communications from departing staff suggests that the layoffs are part of an internal restructuring strategy rather than a symptom of deeper operational problems.

